roleplay-related musing
Thursday, 29 April 2004 07:09 pmBest skip this if you aren't a Camarilla UK roleplayer. Probably boring.
So, good characters should have goals, right? I mean, real people mostly have some kind of goals, or worry a lot about their lack.
I'm not even going to start worrying about my changeling character, because I haven't sorted out her background properly. However, my Mage does have some background, but she has no goals! I mean, possibly she aims to actually get her degree, but that's a mundane concern and pretty unimportant besides the worries that the Technocracy might come and get her any minute, the strange things haunting her dreams might turn out to have some existence outside her head, and life as she knows it might at any moment take a lurch into nightmare. There's also the low-key 'find a girlfriend' project. But of those major game-related issues in the middle, there isn't one she can actually do anything about. She is a ludicrously under-powered character and rarely uses any of the limited skills she has. Because of her uncertain status as an outsider in the Traditions system, she doesn't see an obvious future for herself, or a role she might fill when she's learnt more (leaving aside the OOC knowledge that the chronicle will be ending sometime soon). She just had these weird powers kind of fall on her head two years ago, and hasn't worked out what to do about it. She's not included in any organised plan anyone might have to Combat Evil, and nothing else seems very important.
Ideas welcome.
So, good characters should have goals, right? I mean, real people mostly have some kind of goals, or worry a lot about their lack.
I'm not even going to start worrying about my changeling character, because I haven't sorted out her background properly. However, my Mage does have some background, but she has no goals! I mean, possibly she aims to actually get her degree, but that's a mundane concern and pretty unimportant besides the worries that the Technocracy might come and get her any minute, the strange things haunting her dreams might turn out to have some existence outside her head, and life as she knows it might at any moment take a lurch into nightmare. There's also the low-key 'find a girlfriend' project. But of those major game-related issues in the middle, there isn't one she can actually do anything about. She is a ludicrously under-powered character and rarely uses any of the limited skills she has. Because of her uncertain status as an outsider in the Traditions system, she doesn't see an obvious future for herself, or a role she might fill when she's learnt more (leaving aside the OOC knowledge that the chronicle will be ending sometime soon). She just had these weird powers kind of fall on her head two years ago, and hasn't worked out what to do about it. She's not included in any organised plan anyone might have to Combat Evil, and nothing else seems very important.
Ideas welcome.
no subject
Date: Thursday, 29 April 2004 06:48 pm (UTC)Oftain a "territory" helps make a character more part of the game, especially at a local leve.
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Date: Thursday, 29 April 2004 06:54 pm (UTC)Hrm....well, I suppose mine *do*, but they're often among the lines of 'stay alive, get stuff done' rather than looking further than that, because of the hand-to-mouth nature of survival in the WOD at times ;)
no subject
Date: Thursday, 29 April 2004 07:17 pm (UTC)no subject
Date: Thursday, 29 April 2004 07:11 pm (UTC)Most characters seem to spend their social time arguing about issues which don't mean much to me or to my character. It seems to dig way back into the chronicle's history and I find little motivation to do the necessary research (and Becky, my character cares for intra-Mage politics even less than I do).
I did very nearly find a way 'in', but all the characters Becky had made friends with died. I think perhaps she's gone back to Goa or some other hippy haven. I just can't see her interacting in the current climate.
Oddly, despite what many say, I find C/A much easier. Mere survival is sufficient motivation.
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Date: Thursday, 29 April 2004 10:48 pm (UTC)no subject
Date: Saturday, 1 May 2004 01:53 pm (UTC)More often the latter, I would have thought. It occurs to me that perhaps the clearly defined goals of role-playing provide one of its interests as against real life. What this says about your own problem, though, I do not know.
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Date: Saturday, 1 May 2004 03:44 pm (UTC)I mean, I don't know what I want to do in career terms, but I have an idea of what kind of salary is appropriate, where I might want to live eventually, what qualifications I want to gain and an idea of how...
It's a quite different task to develop goals in a roleplay campaign with Forces of Evil attacking your character every few weeks. You can't plan long-term, and even short-term planning seems too much as one feels one ought to be doing something right away. Out of character I know there's no point planning anything for my character beyond the end of the year as this incarnation of the game is ending. In character, though, that's not the case, and it all gets quite complicated.
no subject
Date: Saturday, 1 May 2004 04:37 pm (UTC)You can't plan long-term, and even short-term planning seems too much as one feels one ought to be doing something right away
Sounds like me!